![]() KS Hairdos Addon(s) with Physics - SUNMOON9.Lots More Settlers and Enemies v.0.99b - (LMSE Main File). ![]() Nuclear Weather - Nuclear Weather 0.9 True Storms Compatible Version.Ponytail Hairstyles by Azar v2_5a - Loose Files.Start Me Up - Full Dialogue Prompts - version 6.1.Unofficial Fallout 4 Patch (Also won't activate per in-game mod menu).Valentine REBORN - HD Retexture - V2 - Blue Eyes.Vivid Fallout - All in One - Best Choice.Vivid Weathers Fallout 4 - Definitive Edition.I didn't see any of these in the help section of the simsettlements site about conflicting mods, but I have them here anyway): (Settlement mods/settler mods/other potential conflicts as far as I can tell are italicized and underlined) Still nothing.įull list of other installed mods (for the off-chance of potential conflicts, in the order they show in Vortex. This seems to be an older fix from before mods were officially supported in Fallout 4 (so far as I can tell), but I manually added it anyway. (this also applies to the Unofficial Patch as well.) None load with the mod enabled per the in-game mod menu. I have tried using the base launcher, F4SE (using an older version to support my current game version), and even another Nexus-offered launcher I saw recommended on a forum somewhere. None work, and still show disabled in the in-game mod list. I have tried installing manually and through Vortex, with each of the following configurations: Base mod only, base mod + individual addons, 3-in-1. Tried running the stopquest command, still nothing. Exit, reinstall, launch again - still no mod. I will leave the museum, save, disable or fully uninstall the mod/s through Vortex, relaunch, save again. I have tried multiple "clean" saves, though this doesn't seem to apply to me since the mod simply isn't loading into the game in the first place. These always result in the "Compiled script not saved!" error, which as far as I can tell through researching online means the mod simply isn't loading into the game. Check every load with the "stopquest kgsim_simsettlementparent" and "startquest kgsim_simsettlementparent" commands.If I enable them through the in-game load order and let it reload the game, they are automatically disabled again. Almost every single time, SS (and the Unofficial Patch, for some reason) are disabled despite being enabled in Vortex. I have tried launching the game without ever loading this as well, in case it might conflict with Vortex for some reason. Checked load order through in-game mod list to see which are enabled/disabled.Here are some solutions/steps I have tried thus far (that I can remember, I've tried a lot): I've watched videos, scoured threads/boards, and tried every solution I could possibly come by, but nothing has worked so far. I've seen some recommendations to swap to another mod manager (I don't remember the name off the top of my head but it's a popular choice), but I honestly really like Vortex because of how user-friendly it is, and how you can manage mods for multiple games with it, so I'd rather stick with it if possible but will change mod managers if that is the only solution. I've started double-checking the load list from the mods menu in-game to see if certain mods are loading (despite showing as enabled in Vortex), but can't get them to work. (I also can't get the Unofficial Patch to work for some reason, based on the load order list found in-game). I am using Vortex for my mods, and most of them work just fine. I currently have an older version of the game, 1.10.138.0 with all DLC & the Creation Kit, and haven't been able to find if I should download an older version of the mod to support this? No matter what I do, I can not get Sim Settlements to load into my Fallout game. I've spent all of last night and most of today trying and failing to find a fix for this. (Apologies ahead of time for length - I tried to be as thorough as possible, and break up information so it's easy to hop through different parts of this post).
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